Quotes
Alan Moore: interview on mtv.com
Tadhg Kelly: Stories, Structure, Abstraction and Games
Bill Tozier: Diverse themes observed at GECCO 2006
Luiz Henrique de Figueiredo: lua-l
David Hestenes and Garret Sobczyk: Clifford Algebra to Geometric Calculus (1984)
Richard Hamming: The Unreasonable Effectiveness of Mathematics (1980)
Richard Hamming: The Art of Doing Science and Engineering (1997)
Education is what, when, and why to do things. Training is how to do it.
In science, if you know what you are doing, you should not be doing it. In engineering, if you do not know what you are doing, you should not be doing it.
Paul Graham: Being Popular (2001)
The trick is to realize that there's no real contradiction here. You want to be optimistic and skeptical about two different things. You have to be optimistic about the possibility of solving the problem, but skeptical about the value of whatever solution you've got so far.
People who do good work often think that whatever they're working on is no good. Others see what they've done and are full of wonder, but the creator is full of worry. This pattern is no coincidence: it is the worry that made the work good.
If you can keep hope and worry balanced, they will drive a project forward the same way your two legs drive a bicycle forward. In the first phase of the two-cycle innovation engine, you work furiously on some problem, inspired by your confidence that you'll be able to solve it. In the second phase, you look at what you've done in the cold light of morning, and see all its flaws very clearly. But as long as your critical spirit doesn't outweigh your hope, you'll be able to look at your admittedly incomplete system, and think, how hard can it be to get the rest of the way?, thereby continuing the cycle.
Dan Bricklin: interview on Triumph of the Nerds
Dan Bricklin and Bob Frankston: interview on Triumph of the Nerds
Richard Hamming: You and Your Research
Somewhere around every seven years make a significant, if not complete, shift in your field. Thus, I shifted from numerical analysis, to hardware, to software, and so on, periodically, because you tend to use up your ideas. When you go to a new field, you have to start over as a baby. You are no longer the big mukity muk and you can start back there and you can start planting those acorns which will become the giant oaks. ...
You need to get into a new field to get new viewpoints, and before you use up all the old ones. You can do something about this, but it takes effort and energy. It takes courage to say, "Yes, I will give up my great reputation." For example, when error correcting codes were well launched, having these theories, I said, "Hamming, you are going to quit reading papers in the field; you are going to ignore it completely; you are going to try and do something else other than coast on that."
Sol Stein: Stein on Writing
C.A.R. Hoare: The Emperor's Old Clothes
C.A.R. Hoare: The Emperor's Old Clothes
Alan Kay: How Simply and Understandably Could The "Personal Computing Experience" Be Programmed?
George Orwell: Politics and the English Language
Mark Kennedy: Carrying a Sketchbook
Dan Piponi: The Essence of Quantum Computing
Joe Armstrong: A History of Erlang
John Napier: Hands
Christopher Alexander: foreword to Richard Gabriel's "Patterns Of Software"
In my life as an architect, I find that the single thing which inhibits young professionals, new students most severely,
is their acceptance of standards that are too low. If I ask a student whether her design is as good as Chartres, she often smiles tolerantly at me as if to say, "Of course not, that isn't what I am trying to do.... I could never do that."
Then, I express my disagreement, and tell her: "That standard must be our standard. If you are going to be a builder, no other standard is worthwhile. That is what I expect of myself in my own buildings, and it is what I expect of my students." Gradually, I show the students that they have a right to ask this of themselves, and must ask this of themselves. Once that level of standard is in their minds, they will be able to figure out, for themselves, how to do better, how to make something that is as profound as that.
Neil Postman: Amusing Ourselves to Death
Neil Postman: Amusing Ourselves to Death
Steven Johnson: Everything Bad Is Good For You
Paul Hawken: The Ecology of Commerce
Bjarne Stroustrup: interview in MIT Tech Review
Stuart Brand: Environmental Heresies
Alan Moore: interview for "Authors on Anarchism"
In the future, we would have to be prepared for a situation in which we have firstly, no currency, and secondly, as a result of that, no government. So there are ways in which technology itself and the ways in which we respond to technology -- the ways in which we adapt our culture and our way of living to accommodate breakthroughs and movements in technology -- might give us a way to move around government. To evolve around government to a point where such a thing is no longer necessary or desirable. That is perhaps an optimistic vision, but it's one of the only realistic ways I can see it happening. ...
I really don't think that a violent revolution is ever going to provide a long-term solution to the problems of the ordinary person. I think that is something that we had best handle ourselves, and which we are most likely to achieve by the simple evolution of western society. But that might take quite a while, and whether we have that amount of time is, of course, open to debate.
Sheik Ahmed Zaki Yamani
Pavel Kobel: lua-l
Noam Chomsky: response to interview question regarding alternatives to capitalism
Kai Krause: Software is merely a Performance Art
I used to think "Software Design" is
an art form.
I now believe that I was half-right:
it is indeed an art, but it has a rather short half-life:
Software is merely a performance art!
A momentary flash of brilliance, doomed to
be overtaken by the next wave, or maybe even by its own sequel.
Eaten alive by its successors. And time...
This is not to denigrate the genre of performance
art: anamorphic sidewalk chalk drawings, Goldsworthy pebble
piles or Norwegian carved-ice-hotels are admirable feats
of human ingenuity, but they all share that ephemeral time
limit: the first rain, wind or heat will dissolve the beauty,
and the artist must be well aware of its fleeting glory.
For many years I have discussed this with friends
that are writers, musicians, painters and the simple truth
emerged: one can still read the words, hear the music and
look at the images....
Their value and their appeal remains, in some
cases even gain by familiarity: like a good wine it can improve
over time. You can hum a tune you once liked, years later.
You can read words or look a painting from 300 years ago
and still appreciate its truth and beauty today, as if brand
new. Software, by that comparison, is more like Soufflé:
enjoy it now, today, for tomorrow it has already collapsed
on itself. Soufflé 1.1 is the thing to have, Version
2.0 is on the horizon.
It is a simple fact: hardly any of my software
even still runs at all!
Richard Doherty: Diary of a Disaster: General Magic Goes Poof!
Seymour Papert: Mindstorms: children, computers, and powerful ideas
In many schools today, the phrase "computer-aided instruction"
means making the computer teach the child. One might say the
computer is being used to program the child. In my vision, the
child programs the computer and, in doing so, both acquires a
sense of mastery over a piece of the most modern and powerful
technology and establishes an intimate contact with some of the
deepest ideas from science, from mathematics, and from the art of
intellectual model building. ...
Two fundamental ideas run through this book. The first is that it
is possible to design computers so that learning to communicate
with them can be a natural process, more like learning French by
living in France than like trying to learn it through the unnatural
process of American foreign-language instruction in classrooms.
Second, learning to communicate with a computer may change the
way other learning takes place. The computer can be a mathematics-speaking
and an alphabetic-speaking entity. We are learning
how to make computers with which children love to communicate.
When this communication occurs, children learn mathematics as a
living language. Moreover, mathematical communication and alphabetic
communication are thereby both transformed from the
alien and therefore difficult things they are for most children into
natural and therefore easy ones. The idea of "talking mathematics"
to a computer can be generalized to a view of learning mathematics
in "Mathland"; that is to say, in a context which is to learning
mathematics what living in France is to learning French.
Steven Johnson: Emergence: The Connected Lives of Ants, Brains, Cities, and Software
Cities bring minds together and put them into coherent slots. ... Ideas and goods flow readily within these clusters, leading to productive cross-pollination, ensuring that good ideas don't die out in rural isolation. The power unleashed by this data storage is evident in the earliest large-scale human settlements... By some accounts, grain cultivation, the plow, the potter's wheel, the sailboat, the draw loom, copper metallurgy, abstract mathematics, exact astronomical observation, the calendar -- all of these inventions appeared within centuries of the original urban populations. It's possible, even likely, that more isolated groups or individuals had stumbled upon some of those technologies at an earlier date, but they didn't become part of the collective intelligence of civilization until there were cities to store and transmit them.
Ken Robinson: TED 2006 talk
J. Yee: email
Last night I went to a baby shower where a good number
of the attendees were babies themselves. I kept thinking
how ridiculous it is that people pour so much time and energy
into supporting a single life, when there are so many others
that need more support.
Will Wright: interview in Designing Interactions
Wikileaks editors (anonymous): Wikileaks: About
Aaron Hertzman: Machine Learning for Computer Graphics: A Manifesto and Tutorial
Chaim Gingold: Miniature Gardens & Magic Crayons
Bret Victor: email (9/3/04)
Interface matters to me more than anything else, and it always has. I just
never realized that. I've spent a lot of time over the years desperately
trying to think of a "thing" to change the world. I now know why the search
was fruitless -- things don't change the world. People change the world
by using things. The focus must be on the "using", not the "thing". Now
that I'm looking through the right end of the binoculars, I can see a lot
more clearly, and there are projects and possibilities that genuinely
interest me deeply.
Joe Armstrong: erlang-questions mailing list
Malcolm Gladwell: Group Think
[The] point is not that innovation attracts groups but that innovation is found in groups: that it tends to arise out of social interaction -- conversation, validation, the intimacy of proximity, and the look in your listener's eye that tells you you're onto something. ...
When [Erasmus Darwin, James Watt, Joseph Priestley, etc.] were not meeting, they were writing to each other with words of encouragement or advice or excitement. This was truly -- in a phrase that is invariably and unthinkingly used in the pejorative -- a mutual-admiration society. ...
What were they doing? Darwin, in a lovely phrase, called it "philosophical laughing," which was his way of saying that those who depart from cultural or intellectual consensus need people to walk beside them and laugh with them to give them confidence. ...
We divide [groups] into cults and clubs, and dismiss the former for their insularity and the latter for their banality. The cult is the place where, cut off from your peers, you become crazy. The club is the place where, surrounded by your peers, you become boring. Yet if you can combine the best of those two -- the right kind of insularity with the right kind of homogeneity -- you create an environment both safe enough and stimulating enough to make great thoughts possible.
Doug McIlroy: talk on the history of computing at Bell Labs
Ted Koppel: interview in Frontline: News War
To the extent that we're now judging journalism by the same standards that we apply to entertainment — in other words, give the public what it wants, not necessarily what it ought to hear, what it ought to see, what it needs, but what it wants — that may prove to be one of the greatest tragedies in the history of American journalism. ...
In the very early days of television news, the FCC still had teeth, and still used them every once in a while. And there was that little paragraph, section 315 of the FCC code, that said: "You shall operate in the public interest, convenience, and necessity." And what that meant was, you had to have a news division that told people what was important out there.
Andy Barnes: interview in Frontline: News War
danah boyd: Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
montessori.edu: FAQ
Adam Cadre: My first political donation
Neal Stephenson: Snow Crash
Adam Cadre: some of my evaluative patterns
Michael Rivero
Dan Cook: Mixing Games and Applications
Clay Shirky: Gin, Television, and Social Surplus
Bill Budge: interview on Computer Chronicles (1984)
Guy Steele: 50 in 50
John Holt: How Children Fail
John Holt: How Children Fail
[I told the fourth-graders] I was thinking of a number between 1 and 10,000. ... They still cling stubbornly to the idea that the only good answer is a yes answer. This, of course, is the result of miseducation in which "right answers" are the only ones that pay off. They have not learned how to learn from a mistake, or even that learning from mistakes is possible. If they say, "Is the number between 5,000 and 10,000?" and I say yes, they cheer; if I say no, they groan, even though they get exactly the same amount of information in either case. The more anxious ones will, over and over again, ask questions that have already been answered, just for the satisfaction of hearing a yes.
John Holt: How Children Learn
Fabien: lua-l
Tycho: Penny Arcade
John Taylor Gatto: The Six-Lesson Schoolteacher
John Taylor Gatto: The Underground History of American Education
Amish Information Systems: Last one. Romance.
Steven Strogatz: Nonlinear Dynamics and Choas, p 175
Banksy
Dan Bricklin: The Cornucopia of the Commons
Dan Bricklin: Systems without guilt where every contribution is appreciated
Lawrence Lessig: Remix
Clay Shirky: Newspapers and Thinking the Unthinkable
For a long time, longer than anyone in the newspaper business has been alive in fact, print journalism has been intertwined with these economics. The expense of printing created an environment where Wal-Mart was willing to subsidize the Baghdad bureau. This wasn't because of any deep link between advertising and reporting, nor was it about any real desire on the part of Wal-Mart to have their marketing budget go to international correspondents. It was just an accident. Advertisers had little choice other than to have their money used that way, since they didn't really have any other vehicle for display ads.
The old difficulties and costs of printing forced everyone doing it into a similar set of organizational models; it was this similarity that made us regard Daily Racing Form and L'Osservatore Romano as being in the same business. That the relationship between advertisers, publishers, and journalists has been ratified by a century of cultural practice doesn't make it any less accidental.
The competition-deflecting effects of printing cost got destroyed by the internet, where everyone pays for the infrastructure, and then everyone gets to use it. And when Wal-Mart, and the local Maytag dealer, and the law firm hiring a secretary, and that kid down the block selling his bike, were all able to use that infrastructure to get out of their old relationship with the publisher, they did. They'd never really signed up to fund the Baghdad bureau anyway.
Adam Cadre: WALL-E
Charles Bloom: Waffling
I've always been very dubious about the idea of learning from people who have been successful. There's this whole cult of worshipping rich people, reading interviews with them, getting their opinions on things, trying to learn what made them successful. I think it's mostly nonsense. The thing is, if you just look at who the biggest earners are, it's almost entirely luck. ...
The point is if you just look at successful business people, they will probably be confident, decisive, risk takers, aggressive at seizing opportunities, aggressive about growing the business quickly, etc. That doesn't mean that those are the right things to do. It just means that those are variance-increasing traits that give them a *chance* to be a big success.
Lewis Hyde: The Gift, p 11
Chip Morningstar: Habitat Chronicles: Smart people can rationalize anything
Alan Kay: The Early History of Smalltalk
All of the elements eventually used in the Smalltalk user interface were already to be found in the sixties, as different ways to access and invoke the functionality provided by an interactive system. The two major centers of ideas were Lincoln Labs and RAND corp, both ARPA funded. The big shift that consolidated these ideas into a powerful theory and long-lived examples came because the LRG [Learning Research Group] focus was on children. Hence, we were thinking about learning as being one of the main effects we wanted to have happen. Early on, this led to a 90 degree rotation of the purposed of the user interface from "access to functionality" to "environment in which users learn by doing." This new stance could now respond to the echos of Montessori and Dewey, particularly the former, and got me, on rereading Jerome Bruner, to think beyond the children's curriculum to a "curriculum of the user interface."
The particular aim of LRG was to find the equivalent of writing -- that is, learning and thinking by doing in a medium -- our new "pocket universe." For various reasons I had settled on "iconic programming" as the way to achieve this, drawing on the iconic representations used by many ARPA projects in the sixties. My friend Nicholas Negroponte, an architect, was extremely interested in how environments affected peoples' work and creativity. He was interested in embedding the new computer magic in familiar surroundings. I had quite a bit of theatrical experience in a past life, and remembered Coleridge's adage that "people attend 'bad theatre' hoping to forget, people attend 'good theatre' aching to remember." In other words, it is the ability to evoke the audience's own intelligence and experiences that makes theatre work.
Putting all this together, we want an apparently free environment in which exploration causes desired sequences to happen (Montessori); one that allows kinesthetic, iconic, and symbolic learning -- "doing with images makes symbols" (Piaget & Bruner); the user is never trapped in a mode (GRAIL); the magic is embedded in the familiar (Negroponte); and which acts as a magnifying mirror for the user's own intelligence (Coleridge). It would be a great finish to ths story to say that having articulated this, we were able to move straightforwardly to the design as we know it today. In fact, the UI design work happened in fits and starts in between feeding Smalltalk itself, designing children's experiments, trying to understand iconic construction, and just playing around. In spite of this meandering, the context almost forced a good design to turn out anyway.
James Herndon: How to Survive in Your Native Land, p 36
Keith Johnstone: Impro: Improvisation and the Theatre, p 149
Charles Bloom: Intolerance
Adam Cadre: Fatal abstraction
Kent Beck and Ward Cunningham: A Laboratory For Teaching Object-Oriented Thinking
Randall B. Smith and David Ungar: Programming as an Experience: The Inspiration for Self
David Hestenes: Reforming the Mathematical Language of Physics
David Hestenes: Reforming the Mathematical Language of Physics
W. Daniel Hillis: Richard Feynman and The Connection Machine
Freeman Dyson: interview in OMNI magazine
Joe Armstrong: interview: Joe Armstrong and Simon Peyton Jones discuss Erlang and Haskell
Dan Roam: The Back of the Napkin: Solving Problems and Selilng Ideas with Pictures, p 133
C.A.R. Hoare: Retrospective: An Axiomatic Basis for Computer Programming
John Allison: Mild terror at 5pm
Wikipedia: Hermann Grassmann
[Grassmann's theory of linear algebra] was a revolutionary text, too far ahead of its time to be appreciated. Grassmann submitted it as a Ph. D. thesis, but Möbius said he was unable to evaluate it and forwarded it to Ernst Kummer, who rejected it without giving it a careful reading. Over the next 10-odd years, Grassmann wrote a variety of work applying his theory, in the hope that these applications would lead others to take his theory seriously. ...
In 1862, Grassman published a thoroughly rewritten second edition of A1, hoping to earn belated recognition for his theory of extension, and containing the definitive exposition of his linear algebra. It fared no better than A1, even though A2's manner of exposition anticipates the textbooks of the 20th century.
Disappointed at his inability to be recognized as a mathematician, Grassmann turned to historical linguistics. ... These philological accomplishments were honored during his lifetime.
Graham Nelson: Natural Language, Semantic Analysis and Interactive Fiction
The general reaction of experienced IF writers to early drafts of Inform 7 was a two-stage scepticism. First: was this just syntactic sugar, that is, a verbose paraphrase of the same old code? ... Second: perhaps this was indeed a fast prototyping tool for setting up the map and the objects, but would it not then grind into useless inflexibility when it came to coding up innovative behaviour -- in fact, would it be fun for beginners but useless to the real task at hand? It sometimes seemed to those of us working on Inform that an experienced IF author, shown Inform 7 for the first time, would go through the so-called Five Stages of Grief: Denial, Anger, Bargaining, Depression, and Acceptance. The following comment is typical of the Bargaining stage:
I would like to see it be as easy as possible to mix Inform 6 and Inform 7 code. [...] I also wonder if it might be possible to allow the user access to the Inform 6 code that the Inform 7 pre-processor creates. I can imagine some people wanting to use Inform 7 to lay out the outline of their game -- rooms, basic objects therein, and so on -- quickly, and then do the heavy lifting, so to speak, in Inform 6.
Matt Knox: Interview with an Adware Author
Michael Chabon: The Amazing Adventures of Kavalier & Clay, p 265
A surprising fact about the magician Bernard Kornblum was that he believed in magic. Not in the so-called magic of candles, pentagrams, and bat wings. Not in the kitchen enchantments of Slavic grandmothers with their herbiaries and pairings from the little toe of a blind virgin tied up in a goatskin bag. Not in astrology, theosophy, chiromancy, dowsing rods, séances, weeping statues, werewolves, wonders, or miracles. All these Kornblum had regarded as fakery far different -- far more destructive -- than the brand of illusion he practiced, whose success, after all, increased in direct proportion to his audiences' constant, keen awareness that, in spite of all the vigilance they could bring to bear, they were being deceived.
Richard Feynman: Surely You're Joking, Mr. Feynman, p 92
In these discussions one man would make a point. Then
Compton, for example, would explain a different point of view. He would say
it should be this way, and he was perfectly right. Another guy would say,
well, maybe, but there's this other possibility we have to consider against
it.
So everybody is disagreeing, all around the table. I am surprised and
disturbed that Compton doesn't repeat and emphasize his point. Finally, at
the end, Tolman, who's the chairman, would say, "Well, having heard all
these arguments, I guess it's true that Compton's argument is the best of
all, and now we have to go ahead."
It was such a shock to me to see that a committee of men could present
a whole lot of ideas, each one thinking of a new facet, while remembering
what the other fella said, so that, at the end, the decision is made as to
which idea was the best -- summing it all up -- without having to say it
three times. These were very great men indeed.
Richard Feynman: Surely You're Joking, Mr. Feynman, p 92
[As a new professor] at Cornell, I'd work on preparing my courses,
and I'd go over to the
library a lot and read through the Arabian Nights and ogle the girls that
would go by. But when it came time to do some research, I couldn't get to
work. I was a little tired; I was not interested; I couldn't do research!
This went on for what I felt was a few years ... I simply couldn't get started on any problem:
I remember
writing one or two sentences about some problem in gamma rays and then I
couldn't go any further. I was convinced that from the war and everything
else (the death of my wife) I had simply burned myself out.
... Then I had another thought: Physics disgusts me a little bit now, but I
used to enjoy doing physics. Why did I enjoy it? I used to play with it. I
used to do whatever I felt like doing -- it didn't have to do with whether
it was important for the development of nuclear physics, but whether it was
interesting and amusing for me to play with. When I was in high school, I'd
see water running out of a faucet growing narrower, and wonder if I could
figure out what determines that curve. I found it was rather easy to do. I
didn't have to do it; it wasn't important for the future of science;
somebody else had already done it. That didn't make any difference: I'd
invent things and play with things for my own entertainment.
So I got this new attitude. Now that I am burned out and I'll never
accomplish anything, I've got this nice position at the university teaching
classes which I rather enjoy, and just like I read the Arabian Nights for
pleasure, I'm going to play with physics, whenever I want to, without
worrying about any importance whatsoever.
Within a week I was in the cafeteria and some guy, fooling around,
throws a plate in the air. As the plate went up in the air I saw it wobble,
and I noticed the red medallion of Cornell on the plate going around. It was
pretty obvious to me that the medallion went around faster than the
wobbling.
I had nothing to do, so I start to figure out the motion of the
rotating plate. I discover that when the angle is very slight, the medallion
rotates twice as fast as the wobble rate -- two to one. ...
I went on to work out equations of wobbles. Then I thought about how
electron orbits start to move in relativity. Then there's the Dirac Equation
in electrodynamics. And then quantum electrodynamics. And before I knew it
(it was a very short time) I was "playing" -- working, really -- with the
same old problem that I loved so much, that I had stopped working on when I
went to Los Alamos: my thesis-type problems; all those old-fashioned,
wonderful things.
It was effortless. It was easy to play with these things. It was like
uncorking a bottle: Everything flowed out effortlessly. I almost tried to
resist it! There was no importance to what I was doing, but ultimately there
was. The diagrams and the whole business that I got the Nobel Prize for came
from that piddling around with the wobbling plate.
Clay Shirky: A Rant About Women
Steven Levy: Hackers: Heroes of the Computer Revolution
Some planners would visit Homebrew and be turned off by the technical ferocity
of the discussions, the intense flame that burned brightest when people
directed themselves to the hacker pursuit of building. Ted Nelson, author
of Computer Lib, came to a meeting and was confused by all of it, later
calling the scruffily dressed and largely uncombed Homebrew people "chip-monks,
people obsessed with chips. It was like going to a meeting of people who love
hammers." Bob Albrecht rarely attended, later explaining that "I could
understand only about every fourth word those guys were saying . . . they were
hackers." Jude Milhon, the woman with whom Lee remained friends after their
meeting through the Barb and their involvement in Community Memory,
dropped in once and was repelled by the concentration on sheer technology,
exploration, and control for the sake of control. She noted the lack of female
hardware hackers, and was enraged at the male hacker obsession with
technological play and power. She summed up her
feelings with the epithet "the boys and their toys," and like Fred Moore
worried that the love affair with technology might blindly lead to abuse of
that technology.
Ethereal Bligh
Douglas Adams: Speech at Digital Biota 2
Now imagine an early man surveying his surroundings at the end of a happy day's tool making.... Man the maker looks at his world and says 'So who made this then?' Who made this? ... Early man thinks, 'Well, because there's only one sort of being I know about who makes things, whoever made all this must therefore be a much bigger, much more powerful and necessarily invisible, one of me and because I tend to be the strong one who does all the stuff, he's probably male'. And so we have the idea of a god. Then, because when we make things we do it with the intention of doing something with them, early man asks himself, 'If he made it, what did he make it for?' Now the real trap springs, because early man is thinking, 'This world fits me very well. Here are all these things that support me and feed me and look after me; yes, this world fits me nicely' and he reaches the inescapable conclusion that whoever made it, made it for him.
This is rather as if you imagine a puddle waking up one morning and thinking, 'This is an interesting world I find myself in - an interesting hole I find myself in - fits me rather neatly, doesn't it? In fact it fits me staggeringly well, must have been made to have me in it!' This is such a powerful idea that as the sun rises in the sky and the air heats up and as, gradually, the puddle gets smaller and smaller, it's still frantically hanging on to the notion that everything's going to be alright, because this world was meant to have him in it, was built to have him in it; so the moment he disappears catches him rather by surprise.
Andreas Rossberg: comment on Lambda the Ultimate
Douglas Adams: Dirk Gently's Holistic Detective Agency, p 54
why the lucky stiff: Twitter
Chip and Dan Heath: Switch: How to Change Things When Change Is Hard, p 82
You need a gut-smacking goal, one that appeals to both [the rational and the emotional mind]. ...
Goals in most organizations, however, lack emotional resonance. Instead, SMART goals -- goals that are Specific, Measurable, Actionable, Relevant, and Timely -- have become the norm. A typical smart goal might be "My marketing campaign will generate 4500 qualified sales leads for the sales group by the end of Q3'09."
SMART goals presume the emotion; they don't generate it.
The specificity of SMART goals is great cure for the worst sins of goal setting -- ambiguity and irrelevance. ("We are going to delight our customers every day in every way!") But SMART goals are better for steady-state situations than for change situations, because the assumptions underlying them are that the goals are worthwhile. If you accept that generating 4500 leads for the sales force is a great use of your time, the SMART goal will be effective. But if a new boss, pushing a new direction, assigns you the 4500-leads goal even though you've never handed lead generation before, then there might be trouble. SMART goals presume the emotion; they don't generate it.
Henry David Thoreau: Civil Disobedience
Bruce Sterling: The Hacker Crackdown: Law and Disorder on the Electronic Frontier
Skaven: FAQ
Neil Postman: Technology and Society (talk)
David Foster Wallace: Life and Work
In the day-to-day trenches of adult life, there is actually no such thing as atheism. There is no such thing as not worshipping. Everybody worships. The only choice we get is what to worship. And an outstanding reason for choosing some sort of God or spiritual-type thing to worship -- be it J.C. or Allah, be it Yahweh or the Wiccan mother-goddess or the Four Noble Truths or some infrangible set of ethical principles -- is that pretty much anything else you worship will eat you alive. If you worship money and things -- if they are where you tap real meaning in life -- then you will never have enough. Never feel you have enough. It's the truth. Worship your own body and beauty and sexual allure and you will always feel ugly, and when time and age start showing, you will die a million deaths before they finally plant you... Worship power -- you will feel weak and afraid, and you will need ever more power over others to keep the fear at bay. Worship your intellect, being seen as smart -- you will end up feeling stupid, a fraud, always on the verge of being found out. And so on.
Look, the insidious thing about these forms of worship is not that they're evil or sinful; it is that they are unconscious. They are default-settings. They're the kind of worship you just gradually slip into, day after day, getting more and more selective about what you see and how you measure value without ever being fully aware that that's what you're doing.
Iris Chang: suicide letter
Daniel Fontijne: Gaigen 2: a Geometric Algebra Implementation Generator
John Lienhard: Engines of Our Ingenuity, #622: Ignaz Philipp Semmelweis