Quotes
Alan Moore: interview on mtv.com
Tadhg Kelly: Stories, Structure, Abstraction and Games
Bill Tozier: Diverse themes observed at GECCO 2006
Luiz Henrique de Figueiredo: lua-l
David Hestenes and Garret Sobczyk: Clifford Algebra to Geometric Calculus: A Unified Language for Mathematics, p xii
Richard Hamming: The Unreasonable Effectiveness of Mathematics (1980)
Richard Hamming: The Art of Doing Science and Engineering (1997)
Education is what, when, and why to do things. Training is how to do it.
In science, if you know what you are doing, you should not be doing it. In engineering, if you do not know what you are doing, you should not be doing it.
Dan Bricklin: interview on Triumph of the Nerds
Dan Bricklin and Bob Frankston: interview on Triumph of the Nerds
Richard Hamming: You and Your Research
Somewhere around every seven years make a significant, if not complete, shift in your field. Thus, I shifted from numerical analysis, to hardware, to software, and so on, periodically, because you tend to use up your ideas. When you go to a new field, you have to start over as a baby. You are no longer the big mukity muk and you can start back there and you can start planting those acorns which will become the giant oaks. ...
You need to get into a new field to get new viewpoints, and before you use up all the old ones. You can do something about this, but it takes effort and energy. It takes courage to say, "Yes, I will give up my great reputation." For example, when error correcting codes were well launched, having these theories, I said, "Hamming, you are going to quit reading papers in the field; you are going to ignore it completely; you are going to try and do something else other than coast on that."
Sol Stein: Stein on Writing
C.A.R. Hoare: The Emperor's Old Clothes
C.A.R. Hoare: The Emperor's Old Clothes
Alan Kay: How Simply and Understandably Could The "Personal Computing Experience" Be Programmed?
George Orwell: Politics and the English Language
Mark Kennedy: Carrying a Sketchbook
Dan Piponi: The Essence of Quantum Computing
Joe Armstrong: A History of Erlang
John Napier: Hands
Christopher Alexander: foreword to Richard Gabriel's "Patterns Of Software"
In my life as an architect, I find that the single thing which inhibits young professionals, new students most severely,
is their acceptance of standards that are too low. If I ask a student whether her design is as good as Chartres, she often smiles tolerantly at me as if to say, "Of course not, that isn't what I am trying to do.... I could never do that."
Then, I express my disagreement, and tell her: "That standard must be our standard. If you are going to be a builder, no other standard is worthwhile. That is what I expect of myself in my own buildings, and it is what I expect of my students." Gradually, I show the students that they have a right to ask this of themselves, and must ask this of themselves. Once that level of standard is in their minds, they will be able to figure out, for themselves, how to do better, how to make something that is as profound as that.
Neil Postman: Amusing Ourselves to Death
Neil Postman: Amusing Ourselves to Death
Steven Johnson: Everything Bad Is Good For You
Paul Hawken: The Ecology of Commerce
Bjarne Stroustrup: interview in MIT Tech Review
Stewart Brand: Environmental Heresies
Alan Moore: interview for "Authors on Anarchism"
In the future, we would have to be prepared for a situation in which we have firstly, no currency, and secondly, as a result of that, no government. So there are ways in which technology itself and the ways in which we respond to technology -- the ways in which we adapt our culture and our way of living to accommodate breakthroughs and movements in technology -- might give us a way to move around government. To evolve around government to a point where such a thing is no longer necessary or desirable. That is perhaps an optimistic vision, but it's one of the only realistic ways I can see it happening. ...
I really don't think that a violent revolution is ever going to provide a long-term solution to the problems of the ordinary person. I think that is something that we had best handle ourselves, and which we are most likely to achieve by the simple evolution of western society. But that might take quite a while, and whether we have that amount of time is, of course, open to debate.
Sheik Ahmed Zaki Yamani
Pavel Kobel: lua-l
Noam Chomsky: response to interview question regarding alternatives to capitalism
Kai Krause: Software is merely a Performance Art
I used to think "Software Design" is
an art form.
I now believe that I was half-right:
it is indeed an art, but it has a rather short half-life:
Software is merely a performance art!
A momentary flash of brilliance, doomed to
be overtaken by the next wave, or maybe even by its own sequel.
Eaten alive by its successors. And time...
This is not to denigrate the genre of performance
art: anamorphic sidewalk chalk drawings, Goldsworthy pebble
piles or Norwegian carved-ice-hotels are admirable feats
of human ingenuity, but they all share that ephemeral time
limit: the first rain, wind or heat will dissolve the beauty,
and the artist must be well aware of its fleeting glory.
For many years I have discussed this with friends
that are writers, musicians, painters and the simple truth
emerged: one can still read the words, hear the music and
look at the images....
Their value and their appeal remains, in some
cases even gain by familiarity: like a good wine it can improve
over time. You can hum a tune you once liked, years later.
You can read words or look a painting from 300 years ago
and still appreciate its truth and beauty today, as if brand
new. Software, by that comparison, is more like Soufflé:
enjoy it now, today, for tomorrow it has already collapsed
on itself. Soufflé 1.1 is the thing to have, Version
2.0 is on the horizon.
It is a simple fact: hardly any of my software
even still runs at all!
Richard Doherty: Diary of a Disaster: General Magic Goes Poof!
Seymour Papert: Mindstorms: children, computers, and powerful ideas
In many schools today, the phrase "computer-aided instruction"
means making the computer teach the child. One might say the
computer is being used to program the child. In my vision, the
child programs the computer and, in doing so, both acquires a
sense of mastery over a piece of the most modern and powerful
technology and establishes an intimate contact with some of the
deepest ideas from science, from mathematics, and from the art of
intellectual model building. ...
Two fundamental ideas run through this book. The first is that it
is possible to design computers so that learning to communicate
with them can be a natural process, more like learning French by
living in France than like trying to learn it through the unnatural
process of American foreign-language instruction in classrooms.
Second, learning to communicate with a computer may change the
way other learning takes place. The computer can be a mathematics-speaking
and an alphabetic-speaking entity. We are learning
how to make computers with which children love to communicate.
When this communication occurs, children learn mathematics as a
living language. Moreover, mathematical communication and alphabetic
communication are thereby both transformed from the
alien and therefore difficult things they are for most children into
natural and therefore easy ones. The idea of "talking mathematics"
to a computer can be generalized to a view of learning mathematics
in "Mathland"; that is to say, in a context which is to learning
mathematics what living in France is to learning French.
Steven Johnson: Emergence: The Connected Lives of Ants, Brains, Cities, and Software
Cities bring minds together and put them into coherent slots. ... Ideas and goods flow readily within these clusters, leading to productive cross-pollination, ensuring that good ideas don't die out in rural isolation. The power unleashed by this data storage is evident in the earliest large-scale human settlements... By some accounts, grain cultivation, the plow, the potter's wheel, the sailboat, the draw loom, copper metallurgy, abstract mathematics, exact astronomical observation, the calendar -- all of these inventions appeared within centuries of the original urban populations. It's possible, even likely, that more isolated groups or individuals had stumbled upon some of those technologies at an earlier date, but they didn't become part of the collective intelligence of civilization until there were cities to store and transmit them.
Ken Robinson: TED 2006 talk
J. Yee: email
Last night I went to a baby shower where a good number
of the attendees were babies themselves. I kept thinking
how ridiculous it is that people pour so much time and energy
into supporting a single life, when there are so many others
that need more support.
Will Wright: interview in Designing Interactions
Wikileaks editors (anonymous): Wikileaks: About
Aaron Hertzman: Machine Learning for Computer Graphics: A Manifesto and Tutorial
Chaim Gingold: Miniature Gardens & Magic Crayons
Bret Victor: email (9/3/04)
Interface matters to me more than anything else, and it always has. I just
never realized that. I've spent a lot of time over the years desperately
trying to think of a "thing" to change the world. I now know why the search
was fruitless -- things don't change the world. People change the world
by using things. The focus must be on the "using", not the "thing". Now
that I'm looking through the right end of the binoculars, I can see a lot
more clearly, and there are projects and possibilities that genuinely
interest me deeply.
Joe Armstrong: erlang-questions mailing list
Malcolm Gladwell: Group Think
[The] point is not that innovation attracts groups but that innovation is found in groups: that it tends to arise out of social interaction -- conversation, validation, the intimacy of proximity, and the look in your listener's eye that tells you you're onto something. ...
When [Erasmus Darwin, James Watt, Joseph Priestley, etc.] were not meeting, they were writing to each other with words of encouragement or advice or excitement. This was truly -- in a phrase that is invariably and unthinkingly used in the pejorative -- a mutual-admiration society. ...
What were they doing? Darwin, in a lovely phrase, called it "philosophical laughing," which was his way of saying that those who depart from cultural or intellectual consensus need people to walk beside them and laugh with them to give them confidence. ...
We divide [groups] into cults and clubs, and dismiss the former for their insularity and the latter for their banality. The cult is the place where, cut off from your peers, you become crazy. The club is the place where, surrounded by your peers, you become boring. Yet if you can combine the best of those two -- the right kind of insularity with the right kind of homogeneity -- you create an environment both safe enough and stimulating enough to make great thoughts possible.
Doug McIlroy: talk on the history of computing at Bell Labs
Ted Koppel: interview in Frontline: News War
To the extent that we're now judging journalism by the same standards that we apply to entertainment — in other words, give the public what it wants, not necessarily what it ought to hear, what it ought to see, what it needs, but what it wants — that may prove to be one of the greatest tragedies in the history of American journalism. ...
In the very early days of television news, the FCC still had teeth, and still used them every once in a while. And there was that little paragraph, section 315 of the FCC code, that said: "You shall operate in the public interest, convenience, and necessity." And what that meant was, you had to have a news division that told people what was important out there.
Andy Barnes: interview in Frontline: News War
danah boyd: Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
montessori.edu: FAQ
Adam Cadre: My first political donation
Neal Stephenson: Snow Crash
Adam Cadre: some of my evaluative patterns
Michael Rivero
Dan Cook: Mixing Games and Applications
Clay Shirky: Gin, Television, and Social Surplus
Bill Budge: interview on Computer Chronicles (1984)
Guy Steele: 50 in 50
John Holt: How Children Fail
John Holt: How Children Fail
[I told the fourth-graders] I was thinking of a number between 1 and 10,000. ... They still cling stubbornly to the idea that the only good answer is a yes answer. This, of course, is the result of miseducation in which "right answers" are the only ones that pay off. They have not learned how to learn from a mistake, or even that learning from mistakes is possible. If they say, "Is the number between 5,000 and 10,000?" and I say yes, they cheer; if I say no, they groan, even though they get exactly the same amount of information in either case. The more anxious ones will, over and over again, ask questions that have already been answered, just for the satisfaction of hearing a yes.
John Holt: How Children Learn
Fabien: lua-l
Tycho: Penny Arcade
John Taylor Gatto: The Six-Lesson Schoolteacher
John Taylor Gatto: The Underground History of American Education
Amish Information Systems: Last one. Romance.
Steven Strogatz: Nonlinear Dynamics and Chaos, p 175
Banksy
Dan Bricklin: The Cornucopia of the Commons
Dan Bricklin: Systems without guilt where every contribution is appreciated
Lawrence Lessig: Remix
Clay Shirky: Newspapers and Thinking the Unthinkable
For a long time, longer than anyone in the newspaper business has been alive in fact, print journalism has been intertwined with these economics. The expense of printing created an environment where Wal-Mart was willing to subsidize the Baghdad bureau. This wasn't because of any deep link between advertising and reporting, nor was it about any real desire on the part of Wal-Mart to have their marketing budget go to international correspondents. It was just an accident. Advertisers had little choice other than to have their money used that way, since they didn't really have any other vehicle for display ads.
The old difficulties and costs of printing forced everyone doing it into a similar set of organizational models; it was this similarity that made us regard Daily Racing Form and L'Osservatore Romano as being in the same business. That the relationship between advertisers, publishers, and journalists has been ratified by a century of cultural practice doesn't make it any less accidental.
The competition-deflecting effects of printing cost got destroyed by the internet, where everyone pays for the infrastructure, and then everyone gets to use it. And when Wal-Mart, and the local Maytag dealer, and the law firm hiring a secretary, and that kid down the block selling his bike, were all able to use that infrastructure to get out of their old relationship with the publisher, they did. They'd never really signed up to fund the Baghdad bureau anyway.
Adam Cadre: WALL-E
Charles Bloom: Waffling
I've always been very dubious about the idea of learning from people who have been successful. There's this whole cult of worshipping rich people, reading interviews with them, getting their opinions on things, trying to learn what made them successful. I think it's mostly nonsense. The thing is, if you just look at who the biggest earners are, it's almost entirely luck. ...
The point is if you just look at successful business people, they will probably be confident, decisive, risk takers, aggressive at seizing opportunities, aggressive about growing the business quickly, etc. That doesn't mean that those are the right things to do. It just means that those are variance-increasing traits that give them a *chance* to be a big success.
Lewis Hyde: The Gift, p 11
Chip Morningstar: Habitat Chronicles: Smart people can rationalize anything
Alan Kay: The Early History of Smalltalk
All of the elements eventually used in the Smalltalk user interface were already to be found in the sixties, as different ways to access and invoke the functionality provided by an interactive system. The two major centers of ideas were Lincoln Labs and RAND corp, both ARPA funded. The big shift that consolidated these ideas into a powerful theory and long-lived examples came because the LRG [Learning Research Group] focus was on children. Hence, we were thinking about learning as being one of the main effects we wanted to have happen. Early on, this led to a 90 degree rotation of the purposed of the user interface from "access to functionality" to "environment in which users learn by doing." This new stance could now respond to the echos of Montessori and Dewey, particularly the former, and got me, on rereading Jerome Bruner, to think beyond the children's curriculum to a "curriculum of the user interface."
The particular aim of LRG was to find the equivalent of writing -- that is, learning and thinking by doing in a medium -- our new "pocket universe." For various reasons I had settled on "iconic programming" as the way to achieve this, drawing on the iconic representations used by many ARPA projects in the sixties. My friend Nicholas Negroponte, an architect, was extremely interested in how environments affected peoples' work and creativity. He was interested in embedding the new computer magic in familiar surroundings. I had quite a bit of theatrical experience in a past life, and remembered Coleridge's adage that "people attend 'bad theatre' hoping to forget, people attend 'good theatre' aching to remember." In other words, it is the ability to evoke the audience's own intelligence and experiences that makes theatre work.
Putting all this together, we want an apparently free environment in which exploration causes desired sequences to happen (Montessori); one that allows kinesthetic, iconic, and symbolic learning -- "doing with images makes symbols" (Piaget & Bruner); the user is never trapped in a mode (GRAIL); the magic is embedded in the familiar (Negroponte); and which acts as a magnifying mirror for the user's own intelligence (Coleridge). It would be a great finish to ths story to say that having articulated this, we were able to move straightforwardly to the design as we know it today. In fact, the UI design work happened in fits and starts in between feeding Smalltalk itself, designing children's experiments, trying to understand iconic construction, and just playing around. In spite of this meandering, the context almost forced a good design to turn out anyway.
James Herndon: How to Survive in Your Native Land, p 36
Keith Johnstone: Impro: Improvisation and the Theatre, p 149
Charles Bloom: Intolerance
Adam Cadre: Fatal abstraction
Kent Beck and Ward Cunningham: A Laboratory For Teaching Object-Oriented Thinking
Randall B. Smith and David Ungar: Programming as an Experience: The Inspiration for Self
David Hestenes: Reforming the Mathematical Language of Physics
David Hestenes: Reforming the Mathematical Language of Physics
W. Daniel Hillis: Richard Feynman and The Connection Machine
Freeman Dyson: interview in OMNI magazine
Joe Armstrong: interview: Joe Armstrong and Simon Peyton Jones discuss Erlang and Haskell
Dan Roam: The Back of the Napkin: Solving Problems and Selilng Ideas with Pictures, p 133
C.A.R. Hoare: Retrospective: An Axiomatic Basis for Computer Programming
John Allison: Mild terror at 5pm
Wikipedia: Hermann Grassmann
[Grassmann's theory of linear algebra] was a revolutionary text, too far ahead of its time to be appreciated. Grassmann submitted it as a Ph. D. thesis, but Möbius said he was unable to evaluate it and forwarded it to Ernst Kummer, who rejected it without giving it a careful reading. Over the next 10-odd years, Grassmann wrote a variety of work applying his theory, in the hope that these applications would lead others to take his theory seriously. ...
In 1862, Grassman published a thoroughly rewritten second edition of A1, hoping to earn belated recognition for his theory of extension, and containing the definitive exposition of his linear algebra. It fared no better than A1, even though A2's manner of exposition anticipates the textbooks of the 20th century.
Disappointed at his inability to be recognized as a mathematician, Grassmann turned to historical linguistics. ... These philological accomplishments were honored during his lifetime.
Graham Nelson: Natural Language, Semantic Analysis and Interactive Fiction
The general reaction of experienced IF writers to early drafts of Inform 7 was a two-stage scepticism. First: was this just syntactic sugar, that is, a verbose paraphrase of the same old code? ... Second: perhaps this was indeed a fast prototyping tool for setting up the map and the objects, but would it not then grind into useless inflexibility when it came to coding up innovative behaviour -- in fact, would it be fun for beginners but useless to the real task at hand? It sometimes seemed to those of us working on Inform that an experienced IF author, shown Inform 7 for the first time, would go through the so-called Five Stages of Grief: Denial, Anger, Bargaining, Depression, and Acceptance. The following comment is typical of the Bargaining stage:
I would like to see it be as easy as possible to mix Inform 6 and Inform 7 code. [...] I also wonder if it might be possible to allow the user access to the Inform 6 code that the Inform 7 pre-processor creates. I can imagine some people wanting to use Inform 7 to lay out the outline of their game -- rooms, basic objects therein, and so on -- quickly, and then do the heavy lifting, so to speak, in Inform 6.
Matt Knox: Interview with an Adware Author
Michael Chabon: The Amazing Adventures of Kavalier & Clay, p 265
A surprising fact about the magician Bernard Kornblum was that he believed in magic. Not in the so-called magic of candles, pentagrams, and bat wings. Not in the kitchen enchantments of Slavic grandmothers with their herbiaries and pairings from the little toe of a blind virgin tied up in a goatskin bag. Not in astrology, theosophy, chiromancy, dowsing rods, séances, weeping statues, werewolves, wonders, or miracles. All these Kornblum had regarded as fakery far different -- far more destructive -- than the brand of illusion he practiced, whose success, after all, increased in direct proportion to his audiences' constant, keen awareness that, in spite of all the vigilance they could bring to bear, they were being deceived.
Richard Feynman: Surely You're Joking, Mr. Feynman, p 92
In these discussions one man would make a point. Then
Compton, for example, would explain a different point of view. He would say
it should be this way, and he was perfectly right. Another guy would say,
well, maybe, but there's this other possibility we have to consider against
it.
So everybody is disagreeing, all around the table. I am surprised and
disturbed that Compton doesn't repeat and emphasize his point. Finally, at
the end, Tolman, who's the chairman, would say, "Well, having heard all
these arguments, I guess it's true that Compton's argument is the best of
all, and now we have to go ahead."
It was such a shock to me to see that a committee of men could present
a whole lot of ideas, each one thinking of a new facet, while remembering
what the other fella said, so that, at the end, the decision is made as to
which idea was the best -- summing it all up -- without having to say it
three times. These were very great men indeed.
Richard Feynman: Surely You're Joking, Mr. Feynman, p 92
[As a new professor] at Cornell, I'd work on preparing my courses,
and I'd go over to the
library a lot and read through the Arabian Nights and ogle the girls that
would go by. But when it came time to do some research, I couldn't get to
work. I was a little tired; I was not interested; I couldn't do research!
This went on for what I felt was a few years ... I simply couldn't get started on any problem:
I remember
writing one or two sentences about some problem in gamma rays and then I
couldn't go any further. I was convinced that from the war and everything
else (the death of my wife) I had simply burned myself out.
... Then I had another thought: Physics disgusts me a little bit now, but I
used to enjoy doing physics. Why did I enjoy it? I used to play with it. I
used to do whatever I felt like doing -- it didn't have to do with whether
it was important for the development of nuclear physics, but whether it was
interesting and amusing for me to play with. When I was in high school, I'd
see water running out of a faucet growing narrower, and wonder if I could
figure out what determines that curve. I found it was rather easy to do. I
didn't have to do it; it wasn't important for the future of science;
somebody else had already done it. That didn't make any difference: I'd
invent things and play with things for my own entertainment.
So I got this new attitude. Now that I am burned out and I'll never
accomplish anything, I've got this nice position at the university teaching
classes which I rather enjoy, and just like I read the Arabian Nights for
pleasure, I'm going to play with physics, whenever I want to, without
worrying about any importance whatsoever.
Within a week I was in the cafeteria and some guy, fooling around,
throws a plate in the air. As the plate went up in the air I saw it wobble,
and I noticed the red medallion of Cornell on the plate going around. It was
pretty obvious to me that the medallion went around faster than the
wobbling.
I had nothing to do, so I start to figure out the motion of the
rotating plate. I discover that when the angle is very slight, the medallion
rotates twice as fast as the wobble rate -- two to one. ...
I went on to work out equations of wobbles. Then I thought about how
electron orbits start to move in relativity. Then there's the Dirac Equation
in electrodynamics. And then quantum electrodynamics. And before I knew it
(it was a very short time) I was "playing" -- working, really -- with the
same old problem that I loved so much, that I had stopped working on when I
went to Los Alamos: my thesis-type problems; all those old-fashioned,
wonderful things.
It was effortless. It was easy to play with these things. It was like
uncorking a bottle: Everything flowed out effortlessly. I almost tried to
resist it! There was no importance to what I was doing, but ultimately there
was. The diagrams and the whole business that I got the Nobel Prize for came
from that piddling around with the wobbling plate.
Clay Shirky: A Rant About Women
Steven Levy: Hackers: Heroes of the Computer Revolution
Some planners would visit Homebrew and be turned off by the technical ferocity
of the discussions, the intense flame that burned brightest when people
directed themselves to the hacker pursuit of building. Ted Nelson, author
of Computer Lib, came to a meeting and was confused by all of it, later
calling the scruffily dressed and largely uncombed Homebrew people "chip-monks,
people obsessed with chips. It was like going to a meeting of people who love
hammers." Bob Albrecht rarely attended, later explaining that "I could
understand only about every fourth word those guys were saying . . . they were
hackers." Jude Milhon, the woman with whom Lee remained friends after their
meeting through the Barb and their involvement in Community Memory,
dropped in once and was repelled by the concentration on sheer technology,
exploration, and control for the sake of control. She noted the lack of female
hardware hackers, and was enraged at the male hacker obsession with
technological play and power. She summed up her
feelings with the epithet "the boys and their toys," and like Fred Moore
worried that the love affair with technology might blindly lead to abuse of
that technology.
Ethereal Bligh
Douglas Adams: Speech at Digital Biota 2
Now imagine an early man surveying his surroundings at the end of a happy day's tool making.... Man the maker looks at his world and says 'So who made this then?' Who made this? ... Early man thinks, 'Well, because there's only one sort of being I know about who makes things, whoever made all this must therefore be a much bigger, much more powerful and necessarily invisible, one of me and because I tend to be the strong one who does all the stuff, he's probably male'. And so we have the idea of a god. Then, because when we make things we do it with the intention of doing something with them, early man asks himself, 'If he made it, what did he make it for?' Now the real trap springs, because early man is thinking, 'This world fits me very well. Here are all these things that support me and feed me and look after me; yes, this world fits me nicely' and he reaches the inescapable conclusion that whoever made it, made it for him.
This is rather as if you imagine a puddle waking up one morning and thinking, 'This is an interesting world I find myself in - an interesting hole I find myself in - fits me rather neatly, doesn't it? In fact it fits me staggeringly well, must have been made to have me in it!' This is such a powerful idea that as the sun rises in the sky and the air heats up and as, gradually, the puddle gets smaller and smaller, it's still frantically hanging on to the notion that everything's going to be alright, because this world was meant to have him in it, was built to have him in it; so the moment he disappears catches him rather by surprise.
Andreas Rossberg: comment on Lambda the Ultimate
Douglas Adams: Dirk Gently's Holistic Detective Agency, p 54
why the lucky stiff: Twitter
Chip and Dan Heath: Switch: How to Change Things When Change Is Hard, p 82
You need a gut-smacking goal, one that appeals to both [the rational and the emotional mind]. ...
Goals in most organizations, however, lack emotional resonance. Instead, SMART goals -- goals that are Specific, Measurable, Actionable, Relevant, and Timely -- have become the norm. A typical smart goal might be "My marketing campaign will generate 4500 qualified sales leads for the sales group by the end of Q3'09."
SMART goals presume the emotion; they don't generate it.
The specificity of SMART goals is great cure for the worst sins of goal setting -- ambiguity and irrelevance. ("We are going to delight our customers every day in every way!") But SMART goals are better for steady-state situations than for change situations, because the assumptions underlying them are that the goals are worthwhile. If you accept that generating 4500 leads for the sales force is a great use of your time, the SMART goal will be effective. But if a new boss, pushing a new direction, assigns you the 4500-leads goal even though you've never handed lead generation before, then there might be trouble. SMART goals presume the emotion; they don't generate it.
Henry David Thoreau: Civil Disobedience
Bruce Sterling: The Hacker Crackdown: Law and Disorder on the Electronic Frontier
Skaven: FAQ
Chris Crawford: The History of Thinking
Neil Postman: Technology and Society (talk)
David Foster Wallace: Life and Work
In the day-to-day trenches of adult life, there is actually no such thing as atheism. There is no such thing as not worshipping. Everybody worships. The only choice we get is what to worship. And an outstanding reason for choosing some sort of God or spiritual-type thing to worship -- be it J.C. or Allah, be it Yahweh or the Wiccan mother-goddess or the Four Noble Truths or some infrangible set of ethical principles -- is that pretty much anything else you worship will eat you alive. If you worship money and things -- if they are where you tap real meaning in life -- then you will never have enough. Never feel you have enough. It's the truth. Worship your own body and beauty and sexual allure and you will always feel ugly, and when time and age start showing, you will die a million deaths before they finally plant you... Worship power -- you will feel weak and afraid, and you will need ever more power over others to keep the fear at bay. Worship your intellect, being seen as smart -- you will end up feeling stupid, a fraud, always on the verge of being found out. And so on.
Look, the insidious thing about these forms of worship is not that they're evil or sinful; it is that they are unconscious. They are default-settings. They're the kind of worship you just gradually slip into, day after day, getting more and more selective about what you see and how you measure value without ever being fully aware that that's what you're doing.
Iris Chang: suicide letter
Daniel Fontijne: Gaigen 2: a Geometric Algebra Implementation Generator
John Lienhard: Engines of Our Ingenuity, #622: Ignaz Philipp Semmelweis
Brad Templeton: Voluntary Taxes
Richard Hamming: The Art of Doing Science and Engineering, p vi
Noam Chomsky: talk
Joe Armstrong: interview
LiberianRedditor: How can I find out if I am the only Redditor in Liberia?
Julian Assange
Non-conformity is not the adoption of some pre-existing alternative subculture.
Alex Kolesar and Joseph Kovell: No Need for Bushido FAQ
Stewart Brand: Long Now talk
It seems like most people ask: "How can I throw my life away in the least unhappy way?"
Douglas Engelbart: interview
I got this wild dream in my head about what would help mankind the most, to go off and do something dramatic, and I just happened to get a picture of how, if people started to learn to interact with computers, in collective ways of collaborating together, and this was way back in the early 50s, so it was a little bit premature. So anyways, I had some GI bill money left still so I could just go after that, and up and down quite a bit through the years, and I finally sort of gave up.
Will Wright: interview
Douglas Adams: talk
Joshua Allen: Fireland
Matt Groening: interview at Mother Jones
Paul Ford: The Web Is a Customer Service Medium
Kevin Kelly: My Life Countdown
Tom Stoppard: Arcadia
Christopher Alexander: interview in Stewart Brand's "How Buildings Learn"
Jonathan Blow: talk: Video Games and the Human Condition
Jonathan Blow: talk: Design Reboot
C.A.R. Hoare: The Emperor's Old Clothes
Alan Kay: The Early History of Smalltalk
Wikipedia: Inverse problem
Jay Rosen: PressThink Basics: The Master Narrative in Journalism
Alan Kay: Doing With Images Makes Symbols
Jacques Hadamard, the famous French mathematician, in the late stages of his life, decided to poll his 99 buddies, who made up together the 100 great mathematicians and physicists on the earth, and he asked them, "How do you do your thing?" They were all personal friends of his, so they wrote back depositions. Only a few, out of the hundred, claimed to use mathematical symbology at all. Quite a surprise. All of them said they did it mostly in imagery or figurative terms. An amazing 30% or so, including Einstein, were down here in the mudpies [doing]. Einstein's deposition said, "I have sensations of a kinesthetic or muscular type." Einstein could feel the abstract spaces he was dealing with, in the muscles of his arms and his fingers...
The sad part of [the doing -> images -> symbols] diagram is that every child in the United States is taught math and physics through this [symbolic] channel. The channel that almost no adult creative mathematician or physicist uses to do it... They use this channel to communicate, but not to do their thing. Much of our education is founded on those principles, that just because we can talk about something, there is a naive belief that we can teach through talking and listening.
William Thurston: On proof and progress in mathematics
When a significant theorem is proved, it often (but not always) happens that the solution can be communicated in a matter of minutes from one person to another within the subfield. The same proof would be communicated and generally understood in an hour talk to members of the subfield. It would be the subject of a 15- or 20-page paper, which could be read and understood in a few hours or perhaps days by members of the subfield.
Why is there such a big expansion from the informal discussion to the talk to the paper? One-on-one, people use wide channels of communication that go far beyond formal mathematical language. They use gestures, they draw pictures and diagrams, they make sound effects and use body language. Communication is more likely to be two-way, so that people can concentrate on what needs the most attention. With these channels of communication, they are in a much better position to convey what's going on, not just in their logical and linguistic facilities, but in their other mental facilities as well.
In talks, people are more inhibited and more formal. Mathematical audiences are often not very good at asking the questions that are on most people's minds, and speakers often have an unrealistic preset outline that inhibits them from addressing questions even when they are asked.
In papers, people are still more formal. Writers translate their ideas into symbols and logic, and readers try to translate back.
Steven Johnson: Where Good Ideas Come From
Howard Rheingold: The Millennium Whole Earth Catalog
Mike Birkhead: Depth vs Breadth in Combat Design
Chris Hecker: talk, NYU Game Center Lecture Series
Clay Shirky: Why We Need the New News Environment to be Chaotic
News has to be free, because it has to spread. The few people who care about the news need to be able to share it with one another and, in times of crisis, to sound the alarm for the rest of us. Newspapers have always felt a tension between their commercial and civic functions, but when a publication drags access to the news itself over to the business side, as with the paywalls at The Times of London or the Tallahassee Democrat, they become Journalism as Luxury. In a future dominated by Journalism as Luxury, elites will still get what they need (a tautology in market economies), but most communities will suffer; imagine Bell, California times a thousand, with no Ruben Vives to go after the the politicians.
Sebastian Deterding: Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Steven Johnson: Interface Culture
Steven Johnson: Interface Culture
Looking back now... what strikes you about the early days of the desktop mataphor is how many people resisted the idea, and how many simply didn't get it at all. The viability of the graphic interface is so far beyond question now that it's difficult to remember that there was ever a dispute about it. But if you sift through the original reviews of the Mac and the Lisa... you can't help but be struck by how hard a time the critics had wrapping their minds around the new paradigm.
Some of the reviews of the graphic interface struck the ridiculous real-men-don't-do-windows chord... as in this wag from Creative Computing magazine:
Icons and a mouse will not make a non-literate person literate. Pointing at pictures can last only so long. Sooner or later you must stop pointing and selecting, and begin to think and type.
The opposition now seems completely out of place to use, accustomed as we are to the way spatial metaphors can augment throught -- but to those first critics, the visual language seemed like child's play, or a cartoon. Other reviews missed the point altogether, dismissing the Mac as a tool that only artists and designers would have use for, as though the machine's major innovation was MacPaint's spray can and not the interface itself. Consider the editorial from Forbes, dated February 13, 1984:
[The Macintosh's] best features are for computer novices: MacPaint, a program that creates graphic designs of stunning complexity, and MacWrite, a word-processing program that goes to ingenious lengths to set up the screen to look like a typewriter. Both are controlled by the machine's "mouse," which moves the cursor without the user's touching the keyboard. Such simplicity is not aimed at big corporations. The average middle manager has litte need for the graphics capability of MacPaint. Most managers have a hard enough time writing reports, without having to worry about designing them as well.
The ease with which the author dismisses the brilliance of those original programs ("such simplicity") is breathtaking, of course, but even more arresting is how the graphic interface itself flies completely below his radar. There's not even a passing reference to the potential virtues of organizing information visually... There's a puzzling literalness to the langauge: the author sees a graphic interface and immediately assumes that it must be useful only for graphic artists. The broader conceptual liberation promised by the graphic interace doesn't even occur to him.
Sir James Lighthill: discussion following The Recently Recognized Failure of Predictability in Newtonian Dynamics
Q: Do you regard the chaos [within Newtonian mechanics] as immutable, forever remaining inexplicable; and that no new data, no more exact observations or no future theory will ever be able to explain it? I have in mind that the history of science has revealed time and time again a state of affairs where observed phenomena have been seen as irrational, inexplicable and 'chaotic' according to received theory and accepted laws of science but that subsequent refinement of the data and/or new hypotheses, by offering a new explanatory schema, have revealed that a new order lay unperceived within the older chaos....
A: Perhaps I should make it clear that the results I described are not 'scientific theories'. They are mathematical results, based upon rigorous 'proof' in the mathematical sense. They are not capable of alteration therefore.
Admittedly the history of science confirms that our understanding of natural laws is constantly being further refined. Newtonian dynamics is itself an illustration of this because we have long recognized it as only an approximation to the true laws of mechanics...
My lecture, however, was about the mathematical properties of systems assumed to obey exactly the laws of Newtonian dynamics. The behaviour of such systems had long been thought to be completely predictable but is now known, for a certain proportion of such systems, to be 'chaotic' in a well defined sense.
Alan Kay: Programming and Scaling
Alan Kay: Programming and Scaling
So we've got this present, it comes out of one set of things in the past that we're vaguely aware of, and gives rise to an incremental future. But the truth is that the past is vast. It's enormous! There are billions of people contributing to the past. And every time we think the present is real, we cannot see the rest of the past. So we have to destroy the present.
Once you get rid of it, it's a scary situation, because you said, "I'm not going to have anything based on the past." Of course that's not possible; you're just trying. But sometimes you get a little feeling. And this not an idea; it's just a feeling. It's like an odor of perfume. But the fun thing is that little feeling can actually lead you to look in the past in different places than you normally do, and you can bring those up to that feeling. And once you do that, that feeling starts expanding into a vision, and the vision expands into an actual idea...
Some of the most creative people I know actually operate this way. This is where those ideas come from that are not just incremental to the present. They come out of vague, even muscular sensations, that you have to go chasing to find out what they are. If you try to get the idea too early, it can only be in terms of the present.
B.N. Delone: Mathematics: Its Content, Methods, and Meaning, p 193
The inventors of the infinitesimal analysis [calculus] were already in possession of Descartes' method [of analytic geometry]. Whether it was a question of tangents or normals to curves, or of maxima or minima of functions considered geometrically, or of the radius of curvature of a curve at a given point, etc., the equation of the curve was considered first, by the method of Descartes, and then the equations of the normal, the tangent, and so forth, were found. Thus infinitesimal analysis, namely the differential and integral calculus, would have been inconceivable without the preliminary development of analytic geometry.
Stewart Brand: interview on Marketplace
Stewart Brand: foreward to Unbounding the Future: the Nanotechnology Revolution
Steven Levy: Insanely Great
Steven Levy: Bill and Andy's Excellent Adventure II
Bill [Atkinson]'s problem with his employer's oversight was not so much ego, as a matter of his deeply ingrained sense of fairness. Bill has a radar for the personal angle, and the idea of one person gaining an unearned edge over another is loathsome to him. ... He thinks that "business as usual" is no excuse for not doing what's right.
The second thing crucial to Bill is his need to get his products out into the world. He bears scars from those times when a project of his failed to reach the public. He loved the idea that Apple bundled his MacPaint with every Macintosh, and he was crushed when the company decided that his post-Mac project, a flat-pad communicating computer called Magic Slate, was too esoteric a product to begin developing in 1985. He went into a depression, not working for months, until one night he wandered out of his house in the Los Gatos hills, stared at the star-filled sky, and had an epiphany: In the face of the awesome celestial epic, what was the point of being depressed? All you could do, really, was use your abilities to do what you could to make a little part of the universe better. And Bill Atkinson went back into the house and began using his abilities to work on a new project that would become known as HyperCard.
Dan Bricklin: interview
John Gall: Systemantics
William S. Anglin: Mathematics and history
Frank Lantz: re Ian Bogost
Gerald Jay Sussman: We Really Don't Know How To Compute! (40:30)
Trudy Cooper and Doug Bayne: Ask Oglaf anything
Paul Baran: interview with Stewart Brand
E. T. Jaynes: Probability Theory, chapter 5: Queer uses for probability theory
Issuing reports of sensational data defeats its own purpose. For if the prior probability of deception is greater than that of ESP, then the more improbable the alleged data are on the null hypothesis of no deception and no ESP, the more strongly we are led to believe, not in ESP, but in deception...
Laplace perceived this phenomenon long ago... He notes that those who make recitals of miracles, "decrease rather than augment the belief which they wish to inspire; for then those recitals render very probable the error or the falsehood of their authors. But that which diminishes the belief of educated men often increases that of the uneducated, always avid for the marvelous."
Indeed, the [author] found himself a victim of this phenomenon... We applied Beyesian analysis to estimation of frequencies of nonstationary sinusoidal signals... We found -- as was expected on theoretical grounds -- an improved resolution over the previously used fourier transform methods.
If we had claimed a 50% improvement, we would have been believed at once, and other researchers would have adopted this method eagerly. But in fact we found orders of magnitude improvement in resolution. It was, in retrospect, foolish of us to mention this at the outset, for in the minds of other the prior probability that we were irresponsible charlatans was greater than the prior probability that a new method could possibly be that good; and we were not at first believed.
Karl Popper: Realism and the Aim of Science
James Clerk Maxwell: Scientific Papers of James Clerk Maxwell, Vol II
Arturo Bejar: State Bundles for Persistence
Alan Kay: The Early History of Smalltalk
New ideas go through stages of acceptance, both from within and without. From within, the sequence moves from "barely seeing" a pattern several times, then noting it but not perceiving its "cosmic" significance, then using it operationally in several areas, then comes a "grand rotation" in which the pattern becomes the center of a new way of thinking, and finally, it turns into the same kind of inflexible religion that it originally broke away from. From without, as Schopenhauer noted, the new idea is first denounced as the work of the insane, in a few years it is considered obvious and mundane, and finally the original denouncers will claim to have invented it.
Tevis Thompson: Saving Zelda
If Zelda is to reclaim any of the spirit that Miyamoto first invested in its world... it needs to make most of the map accessible from the beginning. No artificial barriers to clumsily guide Link along a set course... Link must be allowed to enter areas he's not ready for. He must be allowed to be defeated, not blocked, by the world and its inhabitants.
This world, dangerous, demanding exploration, must also be mysterious. This means: illegible, at least at first... How can you truly explore if you know how everything works already? How can you ever be surprised if every "secret" is conspicuously marked as such?
The point of a hero's adventure... is not to make you feel better about yourself. The point is to grow, to overcome, to in some way actually become better. If a legendary quest has no substantial challenge, if it asks nothing of you except that you jump through the hoops it so carefully lays out for you, then the very legend is unworthy of being told, and retold.
To do this, Hyrule must become more indifferent to the player. It must aspire to ignore Link. Zelda has so far followed a spirit of indulgence in its loving details, a carefully crafted adventure that reeks of quality and just-for-you-ness. But a world is not for you. A world needs a substance, an independence, a sense that it doesn't just disappear when you turn around (even if it kinda does). It needs architecture, not level design with themed wallpaper, and environments with their own ecosystems (which were doing just fine before you showed up). Every location can't be plagued with false crises only you can solve, grist for the storymill.
Richard Hamming: One Man's View of Computer Science (1969)
Danny Hillis: quoted in "What Technology Wants" by Kevin Kelly, p142
Hans Christian Von Baeyer: Warmth Disperses and Time Passes: The History of Heat, p38
In 1823, [Sadi Carnot] was ready to publish what he had discovered. Before putting pen to paper, he had adopted two guidelines, each admirable in its own right, but fatal in combination: By neatly canceling each other out, they condemned his book to almost total oblivion. First, he decided to address himself to the general public rather than an audience of scientist and engineers. This decision establishes the book, which much later assumed its rightful place among the classics of science, as the last member of a noble tradition. Galileo himself had started the trend by writing in popular Italian instead of Latin, by keeping mathematical details to a minimum, and by perfecting a lively literary style. Galileo's writings were enormously influential, but after the time of Newton another genre, densely mathematical in content and highly professional in tone, had become predominant, particularly in physics.
Carnot's second guideline, and the essence of his greatness, was to embrace generality. Inspired by his father, who had written a successful book on the analysis of simple mechanical machines, Carnot undertook to develop a general theory of steam engines that would rise above the practical questions of design and materials that were of immediate interest to engineers.
A popular explanation of the advantages of the the steam engine, or a general treatise of the theory of extracting work from heat, might have made its mark. But the public was too unsophisticated to understand a general theory, and the technical people too contemptuous to bother with what seemed to be a popularization of a complex subject. By trying to address two audiences at once, Carnot excluded both. His Reflections on the Motive Power of Fire received only one, albeit enthusiastic, review, and a decade later, three years after its author's death at thirty-six, one single citation in a science text alone bore the burden of keeping his memory alive.
Alan Kay: The Early History of Smalltalk
Richard Gabriel: The Design of Parallel Programming Languages
John [McCarthy]'s world is a world of ideas, a world in which ideas don't belong to anyone, and when an idea is wrong, just the idea - not the person - is wrong. A world in which ideas are like young birds, and we catch them and proudly show them to our friends. The bird's beauty and the hunter's are distinct....
Some people won't show you the birds they've caught until they are sure, certain, positive that they - the birds, or themselves - are gorgeous, or rare, or remarkable. When your mind can separate yourself from your bird, you will share it sooner, and the beauty of the bird will be sooner enjoyed. And what is a bird but for being enjoyed?
Charles Babbage: quoted in "The Information" by James Gleick, p104
Daniel Dennett: Darwin's Dangerous Idea, p346
Tycho: Penny Arcade
James Gleick: The Information, p400